Blog
Communities: It’s not always about size, but about depth Many online communities parade their community size stats as if it were the only measure of success. As a result it’s easy to think that’s the most important metric for every
Blog
Communities: It’s not always about size, but about depth Many online communities parade their community size stats as if it were the only measure of success. As a result it’s easy to think that’s the most important metric for every
Design Improv
Design Improv is a methodology and process designed by Nathan Waterhouse. It was originally designed for interaction and service design, but could be applied for any design problem, especially those where the context you’re designing for is key, or the
Design Improv
Design Improv is a methodology and process designed by Nathan Waterhouse. It was originally designed for interaction and service design, but could be applied for any design problem, especially those where the context you’re designing for is key, or the
Collabolla
Collabolla is a two-player collaborative version of the most popular video game of all time, Pacman. Our design transforms the sedentary joystick control by dividing navigation between two individuals who use their entire body to cooperatively guide the game’s yellow
Collabolla
Collabolla is a two-player collaborative version of the most popular video game of all time, Pacman. Our design transforms the sedentary joystick control by dividing navigation between two individuals who use their entire body to cooperatively guide the game’s yellow
HackFWD
An early-stage investment company designed to fuel tech innovation in Europe Lars Hinrichs is an Internet icon. XING, the company he co-founded in 2003, was the first Web 2.0 business to go public in Europe, and it now ranks among
HackFWD
An early-stage investment company designed to fuel tech innovation in Europe Lars Hinrichs is an Internet icon. XING, the company he co-founded in 2003, was the first Web 2.0 business to go public in Europe, and it now ranks among




