To explore the qualities of physical interaction design. We focussed on kinesthetics – and experimented with experience prototypes and wizard of oz prototypes to discover how we could design something to focus on this quality of motion.
In Collabolla, two players share control of a single character's movement to play a classic arcade game (pacman). The joystick is replaced by two space hopper balls – one for the x axis and one for the y axis. Players can use the space hopper balls however they wish – bounce, roll, rock back and forth, one moving pacman up and down, and the other left and right. Players have to communicate and cooperate with each other to move pacman around the screen. It's a hell of a lot of fun. Collabowobble was exhibited at Bu.net internet cafe in Turin, Italy in Jan 04 and at the Triennale during Salone Di Mobile in Milano.
Play Collabolla (Flash Required)
Official Press Pictures (high res)
Collabolla goes to Denmark: Next2004
Collabolla goes to Florence: MediaHouse at Fabbrica Europa.
Collabolla at the "This is Today" Interaction Ivrea exhibition.
1. The Twins
Collaborative Mental Models by Nathan Waterhouse